VirtualFluids 0.2.0
Parallel CFD LBM Solver
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geometries

Namespaces

namespace  vf
 
namespace  vf::gpu
 

Classes

class  vf::gpu::Arrow
 
class  vf::gpu::ArrowImp
 
class  vf::gpu::BoundingBox
 
class  vf::gpu::Conglomerate
 
class  vf::gpu::Cuboid
 
class  vf::gpu::Cylinder
 
class  vf::gpu::Object
 
class  vf::gpu::Sphere
 
struct  vf::gpu::Triangle
 
struct  vf::gpu::IDS
 
struct  vf::gpu::IntegerPtr2D
 
class  vf::gpu::TriangleNeighborFinder
 
class  vf::gpu::TriangleRefinement
 
class  vf::gpu::TriangularMesh
 
class  vf::gpu::TriangularMeshDiscretizationStrategy
 
class  vf::gpu::PointInObjectDiscretizationStrategy
 
class  vf::gpu::RayCastingDiscretizationStrategy
 
class  vf::gpu::PointUnderTriangleStrategy
 
struct  vf::gpu::Vertex
 
class  vf::gpu::VerticalCylinder
 

Macros

#define MAX_NUMBER_OF_OBJECTS   20
 

Detailed Description

Author
Soeren Peters, Stephan Lenz
Anna Wellmann
Soeren Peters, Stephan Lenz, Martin Schoenherr

Macro Definition Documentation

◆ MAX_NUMBER_OF_OBJECTS

#define MAX_NUMBER_OF_OBJECTS   20

Definition at line 44 of file Conglomerate.h.