#include <VerticalCylinder.h>
|
| | VerticalCylinder (const double ¢erX, const double ¢erY, const double ¢erZ, const double &radius, const double &height) |
| |
| SPtr< Object > | clone () const override |
| |
| double | getX1Centroid () const override |
| |
| double | getX1Minimum () const override |
| |
| double | getX1Maximum () const override |
| |
| double | getX2Centroid () const override |
| |
| double | getX2Minimum () const override |
| |
| double | getX2Maximum () const override |
| |
| double | getX3Centroid () const override |
| |
| double | getX3Minimum () const override |
| |
| double | getX3Maximum () const override |
| |
| double | getRadius () const |
| |
| double | getHeight () const |
| |
| bool | isPointInObject (const double &x1, const double &x2, const double &x3, const double &minOffset, const double &maxOffset) override |
| |
| void | changeSizeByDelta (double delta) override |
| |
| virtual | ~Object ()=default |
| |
| virtual bool | isCellInObject (const Cell &cell) |
| |
| virtual void | findInnerNodes (SPtr< GridImp > grid) |
| |
| virtual int | getIntersection (const Vertex &P, const Vertex &direction, Vertex &pointOnObject, real &qVal) |
| |
Definition at line 42 of file VerticalCylinder.h.
◆ VerticalCylinder()
◆ changeSizeByDelta()
| void vf::gpu::VerticalCylinder::changeSizeByDelta |
( |
double |
delta | ) |
|
|
overridevirtual |
◆ clone()
| SPtr< Object > vf::gpu::VerticalCylinder::clone |
( |
| ) |
const |
|
overridevirtual |
◆ getHeight()
| double vf::gpu::VerticalCylinder::getHeight |
( |
| ) |
const |
◆ getRadius()
| double vf::gpu::VerticalCylinder::getRadius |
( |
| ) |
const |
◆ getX1Centroid()
| double vf::gpu::VerticalCylinder::getX1Centroid |
( |
| ) |
const |
|
overridevirtual |
◆ getX1Maximum()
| double vf::gpu::VerticalCylinder::getX1Maximum |
( |
| ) |
const |
|
overridevirtual |
◆ getX1Minimum()
| double vf::gpu::VerticalCylinder::getX1Minimum |
( |
| ) |
const |
|
overridevirtual |
◆ getX2Centroid()
| double vf::gpu::VerticalCylinder::getX2Centroid |
( |
| ) |
const |
|
overridevirtual |
◆ getX2Maximum()
| double vf::gpu::VerticalCylinder::getX2Maximum |
( |
| ) |
const |
|
overridevirtual |
◆ getX2Minimum()
| double vf::gpu::VerticalCylinder::getX2Minimum |
( |
| ) |
const |
|
overridevirtual |
◆ getX3Centroid()
| double vf::gpu::VerticalCylinder::getX3Centroid |
( |
| ) |
const |
|
overridevirtual |
◆ getX3Maximum()
| double vf::gpu::VerticalCylinder::getX3Maximum |
( |
| ) |
const |
|
overridevirtual |
◆ getX3Minimum()
| double vf::gpu::VerticalCylinder::getX3Minimum |
( |
| ) |
const |
|
overridevirtual |
◆ isPointInObject()
◆ makeShared()
◆ centerX
| double vf::gpu::VerticalCylinder::centerX |
|
protected |
◆ centerY
| double vf::gpu::VerticalCylinder::centerY |
|
protected |
◆ centerZ
| double vf::gpu::VerticalCylinder::centerZ |
|
protected |
◆ height
| double vf::gpu::VerticalCylinder::height |
|
protected |
◆ radius
| double vf::gpu::VerticalCylinder::radius |
|
protected |
The documentation for this class was generated from the following files: