#include <TriangularMeshStrategy.h>
Definition at line 53 of file TriangularMeshStrategy.h.
◆ TriangularMeshDiscretizationStrategy()
| vf::gpu::TriangularMeshDiscretizationStrategy::TriangularMeshDiscretizationStrategy |
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◆ ~TriangularMeshDiscretizationStrategy()
| virtual vf::gpu::TriangularMeshDiscretizationStrategy::~TriangularMeshDiscretizationStrategy |
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◆ appendFastWindingQSurfaces()
◆ computeFastWindingQs()
◆ discretize()
◆ requiresGridFinalization()
| virtual bool vf::gpu::TriangularMeshDiscretizationStrategy::requiresGridFinalization |
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const |
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Return whether GridImp should run the grid-generation finalization steps (needle-cell cleanup and solid boundary/stopper detection) after discretize(...).
Definition at line 66 of file TriangularMeshStrategy.h.
◆ usesFastWindingQComputation()
| virtual bool vf::gpu::TriangularMeshDiscretizationStrategy::usesFastWindingQComputation |
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const |
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The documentation for this class was generated from the following file: