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| constexpr void | vf::gpu::getNeighborIndicesOfBSW (uint k_MMM, uint &k_PMM, uint &k_MPM, uint &k_MMP, uint &k_PPM, uint &k_PMP, uint &k_MPP, uint &k_PPP, const uint *neighborX, const uint *neighborY, const uint *neighborZ) |
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| constexpr uint | vf::gpu::findNearestCellBSW (const uint index, const real *coordsX, const real *coordsY, const real *coordsZ, const real posX, const real posY, const real posZ, const uint *neighborsX, const uint *neighborsY, const uint *neighborsZ, const uint *neighborsWSB) |
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| constexpr real | vf::gpu::trilinearInterpolation (real dXM, real dYM, real dZM, uint kMMM, uint kPMM, uint kMPM, uint kMMP, uint kPPM, uint kPMP, uint kMPP, uint kPPP, const real *quantity) |
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| constexpr void | vf::gpu::translate2D (real posX, real posY, real &newPosX, real &newPosY, real translationX, real translationY) |
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| constexpr void | vf::gpu::invTranslate2D (real posX, real posY, real &newPosX, real &newPosY, real translationX, real translationY) |
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| constexpr void | vf::gpu::translate3D (real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ, real translationX, real translationY, real translationZ) |
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| constexpr void | vf::gpu::invTranslate3D (real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ, real translationX, real translationY, real translationZ) |
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| __inline__ __host__ __device__ void | vf::gpu::rotate2D (real angle, real posX, real posY, real &newPosX, real &newPosY) |
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| __inline__ __host__ __device__ void | vf::gpu::rotate2D (real angle, real posX, real posY, real &newPosX, real &newPosY, real originX, real originY) |
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| __inline__ __host__ __device__ void | vf::gpu::invRotate2D (real angle, real posX, real posY, real &newPosX, real &newPosY) |
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| __inline__ __host__ __device__ void | vf::gpu::invRotate2D (real angle, real posX, real posY, real &newPosX, real &newPosY, real originX, real originY) |
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| __inline__ __host__ __device__ void | vf::gpu::rotateAboutX3D (real angle, real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ) |
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| __inline__ __host__ __device__ void | vf::gpu::rotateAboutX3D (real angle, real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ, real originX, real originY, real originZ) |
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| __inline__ __host__ __device__ void | vf::gpu::invRotateAboutX3D (real angle, real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ) |
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| __inline__ __host__ __device__ void | vf::gpu::invRotateAboutX3D (real angle, real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ, real originX, real originY, real originZ) |
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| __inline__ __host__ __device__ void | vf::gpu::rotateAboutY3D (real angle, real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ) |
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| __inline__ __host__ __device__ void | vf::gpu::rotateAboutY3D (real angle, real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ, real originX, real originY, real originZ) |
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| __inline__ __host__ __device__ void | vf::gpu::invRotateAboutY3D (real angle, real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ) |
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| __inline__ __host__ __device__ void | vf::gpu::invRotateAboutY3D (real angle, real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ, real originX, real originY, real originZ) |
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| __inline__ __host__ __device__ void | vf::gpu::rotateAboutZ3D (real angle, real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ) |
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| __inline__ __host__ __device__ void | vf::gpu::rotateAboutZ3D (real angle, real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ, real originX, real originY, real originZ) |
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| __inline__ __host__ __device__ void | vf::gpu::invRotateAboutZ3D (real angle, real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ) |
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| __inline__ __host__ __device__ void | vf::gpu::invRotateAboutZ3D (real angle, real posX, real posY, real posZ, real &newPosX, real &newPosY, real &newPosZ, real originX, real originY, real originZ) |
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